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TOADHUNTER

REALTIME CINEMATIC SHORT

Toadhunter is a real-time CG short created in Unreal Engine as part of a 5-week course. I developed all the assets, except for the toad, and used motion capture of myself for the caveman animations.

This project was a fun exercise in storytelling with Unreal, blending asset creation, mocap animation, and real-time rendering.